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Codename: Oracle (2014)

Players
2
Best: 2
Playing time
30–30 min
Age
13+
6.20
Average rating
42
Ratings
2.00/5
Weight
#22946
BGG rank
Outside top 5,000
Designer:Andrew J. Clark
Artist:Andrew J. Clark
Publisher:Wishing Tree Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDeductionMemorySpies / Secret AgentsMemory

Overview

In Codename: Oracle, you are an American CIA Psychic Operative or a Soviet KGB Mentalist in a struggle of wills with the fate of the world at stake. Can you pry the launch codes out of your target's mind before a nuclear showdown?

Each player has a "Mind-field" made up of a 4x5 grid of Zener cards. (Zener cards were designed by perceptual psychologist Karl Zener in the early 1930s and used to conduct experiments for extra-sensory perception, most often clairvoyance.) The players also have a "Code Row" of five cards which represents their launch code. Players must position and remember where cards are in their mind-field in order to group them and perform a "strike", "shield", or "focus". Each of these has a different effect depending on the matching Zener cards turned over and used.

To win the game, a player must either correctly guess each Zener card in the opponent's Code Row, or deal enough psychic damage to the opponent to move that player's life counter to zero.

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