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'The dogs of war won't negotiate. The dogs of war don't capitulate. They will take and you will give, and you must die so that they may live.'
6 foot map!
A full shot of the map with some starting forces in place, Scenario 1.
Rommel's War: Rommel's First Offensive
Game's Designer Vance Von Borries explaining game to David Carroll.

Rommel's War (1985)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
7.40
Average rating
78
Ratings
3.67/5
Weight
#13454
BGG rank
Outside top 5,000
Designer:Vance von Borries
Artist:Rodger B. MacGowan, Kevin Zucker, Steve Paschal, Norman Royal
Publisher:Quarterdeck Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid Movement

Overview

Rommel's War is an Operational level wargame on the World War 2 in North Africa. It comes with two maps that stretch from Tripoli to Alexandria. Units range from battalion to division sized. Time scale is 3 turns per month. (1 Turn equals 10 days) Hex: 10 miles / 16.1 km Units: Company to Brigade sized units Game Inventory

One 27.25"x73.5" map Six Scenario setup cards Three player aid cards 384 counters One rules book Once scenario folio One six sided dice

Complexity: High Solitaire Suitability: High

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