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Fall 1965
Summer 1967. A bad year for the National Liberation Front.
Just your average beer and pretzels game.
Vietnam - during Hurricane Gloria, October 1985
Spring 1968.
I got a little something for Randy's birthday.
Spring 1969 Offensive - 
I Corp, II Corp
Shoreview, MN: Vietnam with my 150% sized map. Pictured are the two FW teams, and apparently Charlie is in the bush.
Summer 1965
S&T#239 Winged Horse, (VG) Vietnam, S&T#281 In Country

Vietnam 1965-1975 (1984)

Players
2
Best: 2
Playing time
360–6000 min
Age
12+
7.48
Average rating
783
Ratings
4.32/5
Weight
#3677
BGG rank
Top 5,000
Designer:Nick Karp
Artist:James Talbot, Ted Koller
Publisher:Victory Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarSecret Unit DeploymentHexagon GridSimulationDice RollingGrid Movement

Overview

This simulation game re-creates one of the longest, most complex, and least understood conflicts in US history in all of its military and political aspects.

The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence and auxiliary units in each scenario. The scenarios start out small with Operation Starlite, and slowly build in complexity, introducing more rules, until the entire Campaign Scenario which covers the entire war from 1965 to 1975 and introduces South Vietnamese politics, morale and commitment, strategic bombing, reinforcements, and pacification.

Unit counters are Battalion and Regiment size.

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