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A Game of Thrones: The Card Game – Princes of the Sun
A Game of Thrones: The Card Game – Princes of the Sun
A Game of Thrones: The Card Game – Princes of the Sun
gamebox
cover of Chinese edition

A Game of Thrones: The Card Game – Princes of the Sun (2009)

Players
2–4
Best: 4
Playing time
60–60 min
Age
14+
7.40
Average rating
353
Ratings
2.84/5
Weight
Alternate names:Der Eiserne Thron: Das Kartenspiel – Prinzen der Sonne +5 more
Designer:Eric M. Lang, Nate French
Artist:Christian T. Petersen, Eric M. Lang, Nate French
Publisher:Fantasy Flight Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 5.7, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity5.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyNegotiationMedievalExpansion for Base-gameFightingNovel-basedVariable Player PowersSimultaneous Action SelectionHand ManagementOpen Drafting

Overview

Princes of the Sun contains 120 cards for use with A Game of Thrones: The Card Game and is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell characters like Prince Doran and Princess Arianne Martell, Areo Hotah, Ser Arys Oakheart, Darkstar, the Daynes of Sunspear, and the Red Viper himself are featured, along with the staple building block cards necessary to make the Martells a competitive option.

Description for 2011 revised edition from the publisher:

The Princes of the Sun reprint for A Game of Thrones: The Card Game, marked with "Revised Edition" on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing. Featuring the defiant and treacherous vengeance-seekers of the Dornish sands, Princes of the Sun offers players a full play set with which to immediately begin competitive House Martell deck-building. Also included is an intriguing "Civil War" game variant that lets players compete for the limited resources of a single deck.

House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment. Princes of the Sun showcases House Martell's counterintuitive win strategy, "winning through losing". That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit. Get ready to have a bloodthirsty response to House Martell's slights with Princes of the Sun!

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