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Start of turn five. The guards runs north!
Combat for Arnhem
AirBridge to Victory cover by Rodger B. MacGowan ©1990, 2013
Game History – Air Bridge to Victory – 1990; Coverart and Logo Design by Rodger B. MacGowan ©1990, 2012

Air Bridge to Victory: Operation Market-Garden, 1944 (1990)

Players
2–4
Best: 2
Playing time
240–240 min
Age
12+
6.33
Average rating
163
Ratings
3.23/5
Weight
#13542
BGG rank
Outside top 5,000
Designer:Gene Billingsley
Artist:Rodger B. MacGowan, Terry R. Shrum, Brent Mercer
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level.

Game Features

Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last

Contents:

300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die

Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game

Complexity: Medium Solitaire Suitability: Medium

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