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Paratroop countersheet.
GT 7 Germans looking good huge losses for German airborne and Commonwealth troops
Paratroop Map
Young whippersnapper thinks he can capture Crete, does he?
Box and contents

Paratroop (1979)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
6.22
Average rating
231
Ratings
2.21/5
Weight
#13030
BGG rank
Outside top 5,000
Designer:John H. Butterfield, Jim Dunnigan, Joe Perez
Artist:Redmond Aksel Simonsen, Howard Chaykin
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementEventsRatio / Combat Results TableVariable Set-upMovement PointsZone of ControlLine of Sight

Overview

Three mini-games in one package - the Red Devils at Arnhem, the German assault on Eben Emael, and the German airborne invasion of Crete.

Eben Emael: Lightning Strikes Belgium - May 1940, is a squad level simulation of the German airborne drop on the Belgian fortress, which paved the way for the German advance through Belgium. The Germans used glider troops and hollow charges to penetrate the steel turrets that dotted the top of the underground fort. The scale is 100 meters per hex and 12 minutes per turn on an 11"x17" map of the battlefield.

Crete: The False Victory - May 1941, is a battalion level simulation of the battle between the German airborne forces of General Kurt Student and the multinational Commonwealth forces defending the island. The scale is one mile per hex and one day per turn on an 11"x32" map of the northern coast of Crete.

Red Devils: The Massacre of the Gallant - September 1944, is a company level simulation of the battle between the British First Airborne Division and the German formations around the Dutch town of Arnhem. The Red Devils found themselves trapped 100 kilometers behind enemy lines fighting desperately to hold onto their objective, the bridge across the Neder Rijn(Lower Rhine). The game scale is 600 meters per hex and 12 hours per turn on an 11"x17" map.

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