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A Week In Hell: The Battle of Hue
The end of my first game. Almost there.
A Week In Hell: The Battle of Hue
counters
A company is crossing the bridge and tries to get a hold on the north side of the river.

A Week In Hell: The Battle of Hue (2010)

Players
1
Best: 1
Playing time
240–240 min
Age
12+
7.05
Average rating
146
Ratings
2.41/5
Weight
#10126
BGG rank
Outside top 5,000
Designer:Laurent Guenette
Artist:Olivier Revenu, David Julien, Daniel Herbera
Publisher:Battles Magazine
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 4.8, Theme 5
Strategy7.0
Luck7.0
Interaction7.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarSecret Unit DeploymentArea MovementChit-Pull SystemArea Majority / Influence

Overview

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968.

A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

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