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The 4 Missing expansion Races I created for play
4 Player game is down to 2.
(Red) Sea of cards.
One of each of the seven ship types.
Mag·Blast (Second Edition)

Mag·Blast (Second Edition) (2002)

Players
2–8
Best: 4, 5
Playing time
20–20 min
Age
10+
6.35
Average rating
716
Ratings
1.55/5
Weight
#6771
BGG rank
Outside top 5,000
Alternate names:Mag Blast (Second Edition)
Designer:Christian T. Petersen, Anders M. Petersen
Artist:John Goodenough, Brian Schomburg, Tyler Walpole, John Matson, Ben Prenevost
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3.1, Theme 6
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionVariable Player PowersCampaign / Battle Card DrivenHand ManagementPlayer EliminationTake That

Overview

First edition with new artwork and extra Flagships, Actions and Ship upgrades.

Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones).

Re-implements:

Mag·Blast

Re-implemented by:

Mag·Blast: Third Edition

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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