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Official_Box_Front_Cover
After unboxing, all insides
Max effort raid on the Munster Marshalling yards. Picture depicts the height of the air battle (TB1), the 9 bombers are making for the IP & turn in to the target. Not all escorts are in control of their fights, but they have drawn the interceptors away.
The Whole Family (Bombers & Fighters are in the boxes)
Martlet I/II

Wild Blue Yonder (2017)

Players
1–8
Best: 2, 4
Playing time
15–180 min
Age
12+
7.70
Average rating
358
Ratings
2.59/5
Weight
#5442
BGG rank
Outside top 5,000
Designer:Chris Janiec
Artist:Rodger B. MacGowan, Mark Simonitch, Charles Kibler, Antonis Karidis
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.2, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameWargameWorld War IIAviation / FlightCampaign / Battle Card DrivenHand Management

Overview

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war.

Since then there have been two more games (Corsairs and Hellcats, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944.

Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games.

Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

Expansions

Eighth Air Force
Corsairs and Hellcats
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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