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I really LIKE this rule!!!!
Edition by IELLO.
Thanks Chris!!
The card that won me a girl
A new action in the forthcoming Family expansion allows eight-year-old daughters to tuck love notes under the top of your reference card during gameplay
Innovation
My Card Rack, inspired by Squidd's very cool design (I'll upload PDFs and instructions in a bit)
Innovation
Innovation's cards (IELLO edition)
Cousins?
Tattoo with iconography from my favorite games, including 3 Innovation icons

Innovation (2010)

Players
2–5
Best: 2
Playing time
20–60 min
Age
12+
7.33
Average rating
20,833
Ratings
2.78/5
Weight
#381
BGG rank
Top 1,000
Alternate names:Innowacje +7 more
Designer:Carl Chudyk
Artist:Carl Chudyk, Cyril Van Der Haegen, Christophe Swal, Anders Olausson, Cara Judd, Robin Olausson, Alanna Cervenak, Robert Simmons
Publisher:Hobby Japan +17 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.6, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCivilizationHand ManagementTake ThatFollowTech Trees / Tech TracksSudden Death EndingMelding and SplayingLayeringTags

Overview

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents.

In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success.

To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.

[Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

Expansions

Innovation: Echoes of the Past
Innovation: Figures in the Sand
Innovation: Cities of Destiny
Innovation: Artifacts of History
Not available yet

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