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Seven Days Battles
2.5 turns in: Start of Federal 1200 turn in campaign scenario
SEVEN PINES
GAINES MILLS
campaign game setup (looking south)

Seven Days Battles (1993)

Players
2
Playing time
120–120 min
Age
12+
5.79
Average rating
62
Ratings
2.08/5
Weight
#24398
BGG rank
Outside top 5,000
Designer:Christopher Cummins, Robert G. Markham
Artist:Dale Gallon
Publisher:Decision Games (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarHexagon GridSimulationDice RollingGrid MovementZone of Control

Overview

Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI.

Individual battles include:

Seven Pines Frayser's Farm Gaines Mill Malvern Hill

The campaign rules allow players to combine all four battles into one longer conflict recreating the Seven Days.

Integrates with:

Savage Station

Expansions

Age of Rifles
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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