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Cover
Box cover, Guidon edition
5th edition/TSR (1975)
Various TSR board games along with RPG items
German countersheet

Fight in the Skies (1966)

Players
2–52
Best: 2, 8
Playing time
30–120 min
Age
12+
6.89
Average rating
73
Ratings
2.45/5
Weight
#16090
BGG rank
Outside top 5,000
Designer:Mike Carr
Publisher:(Self-Published) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 7, Complexity 4.9, Theme 6
Strategy7.0
Luck9.0
Interaction7.0
Complexity4.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IAviation / FlightTeam-Based GameRole PlayingPaper-and-PencilSimulationDice RollingGrid MovementScenario / Mission / Campaign GameCritical Hits and FailuresVariable Set-upSquare Grid

Overview

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges.

The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.

Later updated and released by TSR as Dawn Patrol.

Expanded by:

Zeppelin (Self-published)

Re-implemented by:

Dawn Patrol

Expansions

Zeppelin
Hals und Beinbruch!
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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