Lunar Rails (2003)
Players
2–6
Best: 3
Playing time
180–240 min
Age
10+
6.90
Average rating
559
Ratings
2.76/5
Weight
#5661
BGG rank
Outside top 5,000
Designer:M. Robert Stribula
Artist:Larry Elmore
Publisher:Mayfair Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 9, Luck 3, Interaction 5, Complexity 5.5, Theme 6
Strategy9.0
Luck3.0
Interaction5.0
Complexity5.5
Theme6.0
This game's strategy, luck, interaction, complexity and theme.
TransportationScience FictionEconomicTrainsPick-up and DeliverCrayon Rail SystemHexagon GridNetwork and Route Building
Overview
Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map.
One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays.
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