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Upgraded components. I love how the players actions mirror that of the character they represent ingame. They are both plotting and updating their position on a map and worrying about what might turn up around each corner. I feel that anything I can do to
Recon mission with custom character cards. 
I find the games 'Patrol Record sheet' too busy and cluttered so I made character cards to make it easier to see the data I care about and reorganize the squad at the objective.
Example session using a real world map.
A sample image of some counters I've made up for Ranger. You can find an Excel spread sheet with the counters in the File section of the Ranger BGG webpage.
Complete core game contents with AO VICTOR & AO SIERRA expansions.

Ranger (1984)

Players
1
Best: 1
Playing time
60–60 min
Age
12+
7.20
Average rating
173
Ratings
2.50/5
Weight
#9713
BGG rank
Outside top 5,000
Designer:Bill Gibbs
Artist:Don Gillespie
Publisher:Omega Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareSimulation

Overview

Ranger is a tactical, role-playing simulation of a Ranger patrol on a combat mission. The game places the player in the role of the patrol’s leader. It allows the player to experience some of the decisions that face a Ranger patrol leader.

From the Designer's Notes: "In designing Ranger, I have attempted to do two things. First, I wanted to give the wargamer a realistic simulation of Ranger operations. Second, I felt the need to keep the game playable. Most tactical games have hundreds of complicated rules to memorize, but bear no relation to actual field maneuvers . . . Patrolling suits solitaire gaming fairly well. While conventional operations are the result of the efforts of numerous commanders and staff officers, patrols generally depend entirely on the patrol leader's actions . . . I made every attempt to present the tactical situations as the patrol leader would experience them. I wanted the game system to avoid excessive administrative bookkeeping and rules memorization . . . I tried to simulate patrolling from my own experiences and not be tied to more standard wargame conventions . . . The element of chance throughout Ranger is by design. No patrol leader can control his environment. He can only plan for as many possibilities as he has time and be alert and prepared to implement these contingency plans if necessary. Even the most experienced player making all the correct decisions will occasionally be destroyed. Combat is always dangerous, but even more so when forward of friendly lines."

Components: Rules of Play booklet, Patrolling Tactics booklet, Tactical Events booklet, laminated game map, laminated Patrol Record Log, plastic Tactical Template, Glossary folder, Combat Results Card, Tactical Reference Card, Extended Patrolling Card, 18 Mission Cards, 2 six-sided dice, China marker pencil.

Expansions

Ranger: AO Sierra Expansion Kit
Ranger: AO Victor Expansion Kit
Ranger: Actions at the Objective Expansion Kit
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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