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Unpunched "Grunt" counters
Grunt Map from S & T 26
Overview of solitaire play.
A totally new Map for GRUNT

Grunt: Tactical Combat in Vietnam, 1965 (1971)

Players
1–2
Best: 2
Playing time
120–120 min
Age
12+
6.26
Average rating
54
Ratings
2.33/5
Weight
#21863
BGG rank
Outside top 5,000
Alternate names:Grunt: The Game of Tactical Level Combat in Vietnam
Designer:John Young, John Kramer (I)
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarSecret Unit DeploymentHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableVariable Set-upMovement PointsLine of Sight

Overview

Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S. air strikes, Medevac evacuation by helicopter of U.S. casualties, 'body count' victory points, NLF ambushes and booby traps. It was first printed as a magazine game in Strategy & Tactics magazine #26.

SPI said: "This game is unique in many ways. It uses a combat system in which the defensive value of a unit depends on the terrain the defender is in ... The game provides for true hidden movement for one player (the guerillas.) A wide selection of scenarios and Orders of Battle are provided."

In 1975 SPI released John Young's design Search & Destroy, a heavily revised version of the Grunt game system. Search & Destroy successfully fleshed out the concepts introduced in Grunt, and benefitted from the increases in design and graphics that SPI saw from the early to mid seventies.

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