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counter sheet
Flying Circus: Tactical Aerial Combat, 1915-1918
Mapsheet (larger image)

Flying Circus: Tactical Aerial Combat, 1915-1918 (1972)

Players
2–6
Best: 2
Playing time
90–90 min
Age
12+
5.87
Average rating
58
Ratings
2.43/5
Weight
#26231
BGG rank
Outside top 5,000
Alternate names:Flying Circus +1 more
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.9, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IAviation / FlightHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameVariable Set-upThree Dimensional MovementMovement Points

Overview

"Plane to plane combat in the age of the 'knights of the air.' Movement and combat rules permit the re-creation of the 'dog-fighting' characteristic of the period. Famous aircraft included for use in the scenarios are: Fokker III, Dr I, D VIII, Albatross, Pfalz, Sopwith Camel, SPAD 13, Nieuport 11, SE 5A, and many others. Each aircraft type has its own customized control card used to keep track of its speed, ammunition, damage, and climbing. A 'streamlined' version of the rules is also provided to introduce players to tactical aerial simulation."

SPI's first air combat game, originally published as a magazine game in Strategy & Tactics magazine #31. Facets of the game mechanics would be used in their later air games Spitfire and Foxbat & Phantom.

200 counters

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