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Picture of game taken at GenCon Indy 2003
Ready for Battle.
Senjutsu Cover Graphics
Battle Formations
Ninjas? Where?

Senjutsu: Dynamic Samurai Combat (2003)

Players
2
Best: 2
Playing time
30–30 min
Age
10+
6.61
Average rating
158
Ratings
2.10/5
Weight
#12401
BGG rank
Outside top 5,000
Designer:Craig Lyon
Publisher:Salvador Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

FightingSecret Unit Deployment

Overview

The year is 1508 AD. The Onin Wars have been over for 31 years and the Japanese era of civil war has begun. Hosokawa Matsumoto, the Kanrei or vice-Shogun, has just been assassinated and the region is becoming unstable without its primary leader. Who will take his place and bring leadership to the people? Matsumoto’s adopted sons, Takakuni and Sumimoto, both have scrolls declaring they are the heirs to their father’s title of Kanrei. The brothers charge to the battlefield fighting for their father’s title and for control of the region. Which brother will destroy the others scroll and become the next Kanrei?

In Senjutsu, two players recreate feudal Japanese Samurai warfare in a unique clan vs. clan battle of customizable warriors. Strategy and replayability are found through various weapons, armory, and tactics cards available to modify and diversify warrior abilities.

Players arm each samurai for combat with the weapons of their choice. Each samurai begins the game with 3 weapons. Samurais can acquire more weapons, or lose weapons, as the game progresses. There are several different possible combinations of weapons creating a variety of battle scenarios.

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