Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Transparent board components, with the important information
Front of the box (flat)
J.U.M.P. Into the Unknown
J.U.M.P. board at Con of the North '03 in St. Paul. The numbers are not included in the game - I think I created them to show turn order.
J.U.M.P. Into the Unknown

J.U.M.P. Into the Unknown (1999)

Players
1–4
Best: 2, 3
Playing time
120–120 min
Age
10+
5.36
Average rating
102
Ratings
2.78/5
Weight
#28521
BGG rank
Outside top 5,000
Designer:Edward Niecikowski, David M. Niecikowski
Artist:Alan Gutierrez
Publisher:Evil Polish Brothers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.6, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameSecret Unit Deployment

Overview

Space combat game where players expand their empire to achieve the most build points. Build points are gathered by sending diplomatic fleets to charted, but unexplored worlds. Diplomacy results in the development of allies..or the gaining of enemies. Combat between the individual players (or enemy worlds) is conducted by deploying fleets of ships. The system offers variant game play, endings and even a solitaire format.

From the publisher:

Introducing Evil Polish Brother's, LLC flagship title, JUMP: Into the Unknown, the new standard in space conquest board gaming.

The object: dominate the galaxy through conquest and diplomacy.

Up to 4 players can Justify their Use of Military Power and rules are provided for true solo play.

Easy to learn game mechanics and fog-of-war adds to JUMP's addictive game play that will please the most avid wargamer and hook beginning gamers.

With moveable map tiles, flexible map board configuration, random generation tables and variant victory conditions, no game ever plays the same way twice.

JUMP: Into the Unknown is also ideal as a campaign setting for players of tactical space miniature combat games to stage their battles.

Each game comes with 3 map boards, 6 clear map tiles, 200 foil stamped game pieces on solid black cardboard, 40 plastic stands, reference cards, record sheets, 2 six-sided dice, and 1 rule book.

Designed as a Core System, planned expansions include races, leaders, event cards, new map tiles, special map boards, additional pieces to accommodate 4 more players, modules, special encounters, advanced JUMP rules and more.

Expansions

JUMP: Genesis Savage Manakins vs. Micro Titans
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.