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U.S. Veteran Squad for the game redux. Finally I decided to always create new model for the leaders instead of reusing them, regular soldiers are repeated (with minor changes) but I'll make the leaders unique. More work but better Results. I think I'm goi
New counters vs. old
Overview of the my new counter art for Soldiers. The counters are 12.5% bigger, this allows bigger font sizes, better handling and larger soldier silhouette. Also, they fit perfectly in the map hex.
German Para Squad (Fallschirmjager) redone for the Soldiers Redux project. All art is original, not taken from other games.
German Elite Squad... I'm not sure if the game states which unit is each squad but I make them SS. Keeping the work with the redux!

Soldiers: Man-to-Man Combat in World War II (1987)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
6.92
Average rating
108
Ratings
2.95/5
Weight
#12904
BGG rank
Outside top 5,000
Designer:John H. Butterfield
Artist:David Henderson
Publisher:West End Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.9, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAction PointsHexagon Grid

Overview

In Soldiers each Counter represents a single man with certain skills. The game system allocates to each man (counter) a certain amount of action points (depending on his experience) and permits certain activities based on his status (for example a cautious soldier will take more points to take a risky action). The number of action points determines when a unit may move and what it can do. Both players bid for initiative and the winner moves a soldier; this progresses until the turn is over. Scenario generation system for more variety.

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