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Late week one -- disasterous situation for the valiant Brits!
clean and flat cover shot
Breakout Normandy, Avalon Hill Edition, components
Breakout: Normandy
Henri and Patrick at Eerste Oorlogsdag Eindhoven
L2 edition map
I kept forgetting to do the -1CP for bocage, so I cut some pipe cleaner into small pieces (supposed to look a bit like the corner of a farmer's field) and put it in all relevant areas. Also, while I was at it, I bought some city tokens and put three in ea
The Canadians breakout! SoCal Wargamers at Geeky Teas, Burbank, 1st June 2024.
Breakout: Normandy
A marginal Allied Victory right at the end due to advantage and contested area bonus...

Breakout: Normandy (1992)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
7.68
Average rating
1,083
Ratings
3.40/5
Weight
#2455
BGG rank
Top 5,000
Designer:Don Greenwood, James Stahler
Artist:Charles Kibler, Art Lupinacci
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIArea-ImpulseArea MovementSimulationDice RollingAdvantage Token

Overview

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.

The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.

The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

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