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A bridge too far?
The game exposed at the Airborne Museum at Osterbeek (Arnhem)
MAP UPGRADE INITIAL SET UP
The Red Devils holding the bridge!
At the end Allied dead pile
Turn 8, the British manage to do a last ditch offense to contest areas 16,17 and 22 denying the Germans a marginal victory and winning a super slim victory almost a draw.
19 November 2024 – “Storm Over Arnhem Fanart”  by Soichiro Nakane "I love the game, the cover art, everything about it! When I play it, I also want to watch the movie "A Bridge Too Far.” Cover Art by Rodger B. MacGowan ©1981, 2024
Storm Over Arnhem - Front Box Cover
Unpunched Game
Storm Over Arnhem – Airborne Museum Hartenstein visit in July, 2013 by Hans Korting – RBM Wargame Memories Art Collection, Art Copyright by Rodger B. MacGOwan

Storm Over Arnhem (1981)

Players
2
Best: 2
Playing time
300–300 min
Age
12+
7.20
Average rating
949
Ratings
2.88/5
Weight
#3509
BGG rank
Top 5,000
Designer:Courtney F. Allen
Artist:Rodger B. MacGowan, W. Scott Moores, Jean Baer, Dale Scheaffer
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIArea-ImpulseArea MovementSimulationDice RollingAdvantage TokenMovement Points

Overview

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.

The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.

Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn.

Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units.

The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.

Expansions

Storm over Arnhem: The Crossing
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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