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Full page magazine ad from Ares No. 16 - Winter 1983
Killer Angels
WEG - Killer Angels - sheet 1 - Front
WEG - Killer Angels - sheet 2 - Back
WEG - Killer Angels - sheet 2 - Front

Killer Angels (1984)

Players
2
Best: 2
Playing time
300–300 min
Age
12+
5.90
Average rating
47
Ratings
4.20/5
Weight
#25854
BGG rank
Outside top 5,000
Designer:Helena Rubinstein, Daniel Scott Palter
Artist:Larry Catalano, Ray Sternbergh
Publisher:West End Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarHexagon GridSimulationDice Rolling

Overview

Lee's offensive in the north, June to August, 1863. Named after Michael Shaara's Pulitzer Prize Civil War Novel "The Killer Angels."

22" x 34" color map, 5 miles to a hex.

900 die cut counters representing all of the units and commanders in the field. (Back of box incorrectly states 800.)

Basic Rules, Advanced Rules and Campaign Rules. 3 to 8 hours playing time.

Complexity: High Solitaire Suitability: Low

Killer Angels is a detailed simulation of Lee's campaign in Pennsylvania in 1863. Seven scenarios deal with sections of the campaign which led to Gettysburg and the subsequent Confederate retreat to Virginia.

Killer Angel's system concentrates on the problems of command control and leadership in the Union and Confederate armies, and on the political constraints within which the commanders of the Confederate Army of Northern Virginia and the Union Army of the Potomac were forced to operate.

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