Air Baron (1996)
Players
2–6
Best: 5
Playing time
120–120 min
Age
10+
6.41
Average rating
795
Ratings
2.55/5
Weight
#6266
BGG rank
Outside top 5,000
Designer:Evan Davis (I)
Artist:Mark Simonitch, Kurt Miller
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 8, Interaction 7, Complexity 5.1, Theme 5
Strategy7.0
Luck8.0
Interaction7.0
Complexity5.1
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
EconomicTerritory BuildingAviation / FlightChit-Pull SystemDice RollingArea Majority / Influence
Overview
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
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