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the beginning (of the end)
East front
Map coverage of Smithereens compared to WW2 Europe
West front

Smithereens: The End of World War II in Europe (1993)

Players
1–3
Best: 2
Playing time
360–360 min
Age
12+
6.51
Average rating
60
Ratings
2.27/5
Weight
#18467
BGG rank
Outside top 5,000
Designer:Ty Bomba
Artist:Mark Simonitch
Publisher:XTR Corp
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentHexagon GridSimulationDice Rolling

Overview

From the game rules :

Smithereens : The End of World War II in Europe is a simulation of the last five months of the World War II on that continent. A "what-if" alternative history scenario is also included that allows players to examine the possibility of World War III breaking out at the conclusion of World War II.

This is a two- or multi-player strategic level game of low-intermediate complexity. In two player matches, the "Grand Alliance player" controls all the forces arrayed against Nazi Germany: those of the United States, the British Commonwealth of Nations, the Soviet Union, and their minor-power allies. The German controls the armed forces of the Third Reich and its few remaining allies (Hungarians and Italian Fascists."

1 hex = 20 miles ; 1 turn = half a month ; 512 counters 20 miles/hex 2 weeks/turn 512 counters Two 34"x22" maps

Expansions

Smithereens: Variant
Not available yet

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