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Campos
At Essen 2010
Some cards
Game in progress
a tile bag in Campos

Campos (2010)

Players
2–4
Best: 4
Playing time
30–30 min
Age
8+
5.70
Average rating
100
Ratings
1.56/5
Weight
#23881
BGG rank
Outside top 5,000
Designer:Pietro Vozzolo
Publisher:HUCH!
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.1, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.1
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTile PlacementPattern Building

Overview

Pietro Vozzolo's Campos may look rather ingenious on first glance, but the game actually has little in common with that well-known Reiner Knizia design other than brightly-colored hexagons on plastic tiles.

Each player starts the game with 3-5 hidden scoring cards and two face-up triangular tiles, while one tiles is laid out in the center of the table. On a turn, a player can either add her two tiles to the growing hexagonal mess or add one tile to the central display, then play a scoring card. Each scoring card is read as follows: "If the largest contiguous mass of color A is larger than the largest contiguous mass of color B, then score points equal to the number of hexes in the largest contiguous mass of color C." Lots of contiguity in there!

A player draws one or two new tiles at the end of her turn, and the game continues until either someone runs out of scoring cards or a player can't refill her visible display of tiles. In either case, each player again receives 3-5 scoring cards adding those to any remaining in hand then players start taking turns removing one or two tiles each turn, playing a scoring card if the player removes only one tile. The game ends once all the tiles have been removed from play, and the player with the highest score wins the game.

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