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This shows the alternate-history wargame series, start by "Triumph of the Will" (Command #3&5), "Tiger of Ethiopia" (Command #4&6), "Mississippi Banzai", and concluded with "Black Gold (Texas Tea)"
Rulebook cover scan.
The initial setup, on sleds, for solo play

Mississippi Banzai (1990)

Players
2
Playing time
180–180 min
Age
12+
6.90
Average rating
64
Ratings
2.11/5
Weight
#16239
BGG rank
Outside top 5,000
Designer:Ty Bomba
Publisher:XTR Corp +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice Rolling

Overview

MISSISSIPPI BANZAI is another in XTR's many alternate-history wargames. This one takes its cue from the post WW2 oddness of Tomorrow the World, where the Germans and Japanese win the war and conquer the entire planet.

MB is set in that alternate 1948 when the two powers square off against each other in the heartland of the former USA. The Germans move north from St. Louis while the Japanese move in from western Missouri and Iowa. MB's map has hexes 12 kilometers across, and counters represent 8,000 to 15,000 men, or 180 to 300 vehicles. It may not be to everyone's taste because of the alt-history premise of the game.

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