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SECOND EDITION: Musa card for KS.
Image rendering of the set-up. This is a 5 players match at the beginning, with the workshops suggested by the rules.
Board top
Massive amount of components. This is all thats coming with the box.
The least space you need for a two player game.
during the game in hotel. no such a table! we need to use bed :)
3 Player game
Demo game at Settimo in Gioco 2010
This is the main board at the beginning of the game with 5 players. The names of the buildings are in the literal form they had in Italy during the 1400-1600 period.
Workshop tiles. This is the front side. For each workshop it is displayed the effect of activating. Casa, Casamento and Palagio have a different border since they don't need to be activated.

Florenza (2010)

Players
2–5
Best: 2, 3
Playing time
90–120 min
Age
14+
7.35
Average rating
1,106
Ratings
3.74/5
Weight
#2797
BGG rank
Top 5,000
Designer:Stefano Groppi
Artist:Paolo Vallerga, Ivan Zoni, Valeria Gobbi, Daniele Zurla
Publisher:Heidelberger Spieleverlag +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 7.5, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity7.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicCity BuildingRenaissanceWorker Placement

Overview

In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works.

Each player can commission artworks in his own district, the Cathedral, or in the civic buildings of the city. Each artwork requires money and resources to complete. To earn the money and resources the artists need, the players send their workers to labor in various workshops, possibly even in their opponents’ districts. Additional workers can be earned by offering charity to the church. During the game, players will earn prestige points, primarily by completing artworks. Prestige points can be spent during the game, but at the end of the game they will be the player’s primary source of victory points.

All of the characters in the game are real historical figures that lived and worked in Italy during the Renaissance. Most of them worked in Florence. All of the buildings in the game were real Renaissance workshops. The artworks the players can complete include the masterpieces of some of the most famous artists in the world.

Note from the designers directly from the rulebook:

"We apologize if we included some characters in the game who never worked in Florence during the Renaissance, but we wanted to include all of the most important artists (in our opinion) from that golden age of Italian art and culture. Michelangelo, for example, left an important mark on the history of the city—and the Renaissance period—even if he was only in Florence for a short time. We also added some portraits of military leaders (created by Ivan Zoni) to the rulebook. They are not involved in the game, but they were influential members of public life during this era. The names of the buildings, parts of the Cathedral, and the workshops are in the literal form they had in Italy during the 1400-1600 period. Some of them are unchanged in the modern Italian language, some have changed a little, and others have completely disappeared or remain only in some dialects. We chose to maintain those words, without translating them into a language that the real artists didn’t know. We hope you agree with our choice, and we hope you have a good time playing Florenza!"

Expansions

Florenza: Captains of Fortune
Florenza: La Musa
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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