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Lorelei's (Age 8) contribution for the Decade of S&T
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S&T #28, Lost Battles (cover) - One of the few (only?) covers of S&T where the included game was NOT the cover story!
map closeup
unit factor explanations

Lost Battles: Operational Combat in Russia (1971)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
6.15
Average rating
40
Ratings
2.33/5
Weight
#24059
BGG rank
Outside top 5,000
Alternate names:Lost Battles: Operation Level Combat in the East 1942-1944 +1 more
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice RollingRatio / Combat Results TableMovement PointsZone of Control

Overview

Strategy & Tactics magazine #28.

Time Scale: 1 day per turn

Map Scale: 2 km per hex

Unit Scale: Battalion/Regiment

Lost Battles is an operational game covering various Eastern Front battles at battalion - regiment level. These battles are fought on a generic map that represents the types of terrain found on the Eastern Front.

The game has that essay quality of many Dunnigan designs. It intentionally does not try to be all encompassing but consciously focuses on specific strands of the story as simply and straight forwardly as possible. Good advice for storytellers and game designers. While a bit primitive by today's standards Lost Battles is nevertheless complete and playable presenting many interesting problems to be solved. Though only four scenarios are provided with game, the highly variable victory conditions actually make the game extremely replayable. The game also provides brief tools to design many scenarios of your own. In fact you could say that it is this that the game does most best. It is likely that many early designers played a game or two of this before going their own way taking with them the bits and pieces of the simulacrum that suited them.

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