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Playing Guns of August (Barcelona, August 26th 2011)
Geee, fighting these battles can be quite... Exhausting!
Prototype of Map in design
Guns of August just arrived!  Here are the contents: two separate heavy stock mapboards, two player aid charts, one and a half sheets of units, and the rules.  Now to start punching...
Box Cover

Guns of August (2011)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.70
Average rating
93
Ratings
2.12/5
Weight
#14451
BGG rank
Outside top 5,000
Designer:Grant Wylie, John Gorkowski
Artist:Brandon Pennington, Sean Cooke
Publisher:Worthington Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.2, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridChit-Pull SystemSimulationDice RollingZone of Control

Overview

“The lamps are going out all over Europe. We shall not see them lit again in our time”, Sir Edward Grey.

The Guns of August simulates the first three months of WWI in the West, when mobility reigned and the fate of France hung in the balance.

Game mechanics compensate for players’ 20/20 hindsight to encourage historically accurate play that makes “sense” in game terms while avoiding a “straight jacket” of special rules to force irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation, along with modest movement point allowances, generates a highly interactive game. Combat uses artillery and rifles to reveal the comparative strengths of the opposing armies. Optional rules for variable set up and fog of war counters shroud the game in uncertainty and increase replay value.

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