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Vimy Ridge 1917. Solo experience. The canadians "jump" from their start positions to the "no man's land".
Vimy Ridge 1917. Solo experience. Hard fighting in the second german line. Heavy casualities to the canadians.
Vimy Ridge - Tables
Vimy Ridge 1917. Solo experience. 4th Turn. The allies evict the bavarians from the first line trenches.
Vimy Ridge - Map Sample

Vimy Ridge: Arras Diversion (2013)

Players
1–2
Best: 2
Playing time
60–60 min
Age
12+
6.52
Average rating
36
Ratings
2.14/5
Weight
#21372
BGG rank
Outside top 5,000
Designer:Chris Perello, Eric R. Harvey, David March
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice RollingGrid MovementZone of Control

Overview

Vimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge.

—description from the publisher

Scale:

Level: Regiment Hex: .25 miles (.402 km)

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