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Barons and five of its Cambridge siblings
All cards for each colour (minus Churches) - full set has exactly 3x what is pictured here
All action & building cards in Green
Deck boxes
Glory to Rome and its younger sibling Barons (2011)

Barons (2011)

Players
2–6
Best: 3, 4
Playing time
60–60 min
Age
12+
5.87
Average rating
488
Ratings
2.33/5
Weight
#12116
BGG rank
Outside top 5,000
Designer:Thomas Colthurst
Artist:Rob Seater
Publisher:Cambridge Games Factory
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCity BuildingMedievalReligiousTile PlacementHand Management

Overview

Create a thriving barony by claiming territory and raising buildings. Use actions to gather resources and knights to protect your realm, while avoiding the watchful eyes of the king and pope. Make your barony worthy of establishing the realm’s first cathedral!

Barons is a card game which uses four different decks representing different types of land: mines, rivers, forests and pastures. Each deck contains cards representing actions, buildings (including 5 church/cathedral cards), and 9 knights.

The cards have three functions: they can either be used face up as an action, knight or building; face down as land or discarded as money to pay for other cards.

Each player starts the game with a castle card surrounded by one land card of each type. On your turn, you play cards to build your barony and acquire resources, by going through three phases in order.

Play action and knight cards and use building abilities. Add one land or one building to your barony. Tax up to four adjacent lands in your barony to draw cards.

To win, you must first build a Church and then a Cathedral in your barony. The game ends immediately when someone builds a Cathedral.

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