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My pseudo-3d take on the King of the Hill board from the Roborally championship at Origins 1999 --The bots start randomly on the lower level chop shops.  The winner is whoever can hold the peak for one full turn and you need a move3 to get up there.
The
My 3D take on the King of the Hill board
Taking the new board for a spin!
3-Player

RoboRally: King of the Hill (1999)

Players
2–8
Best: 4, 5, 6, 7, 8
Playing time
60–60 min
Age
12+
7.80
Average rating
22
Ratings
2.00/5
Weight
Designer:Richard Garfield
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionRacingExpansion for Base-gameModular BoardSimultaneous Action Selection

Overview

The finalists of the RoboRally tournament which transpired at the Origins Game Fair in 1999 each received a copy of the King of the Hill board. While it is virtually impossible to obtain an original, the fan community has produced an accurate print-and-play version available for download.

King of the Hill incorporates various elements from previous expansions published by Wizards of the Coast—most notably being one of only three boards to utilize ramps and ledges—while exclusively featuring the 'steep ramp' element which, unlike normal ramps, requires three movements worth of momentum in order to ascend.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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