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Sword and Juno Beaches end of Turn 2, June 7/8
C3i 12 errata countersheet - back

June 6 (1999)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
6.70
Average rating
126
Ratings
3.20/5
Weight
#12235
BGG rank
Outside top 5,000
Designer:Richard H. Berg
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull SystemSimulationDice Rolling

Overview

From the box cover:

After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well.

Both sides begin the race to build up, and the Allies, with total command of the seas and skies, begin to pull ahead of the Germans as the month of June wears on. The Allies are under intense pressure to advance quickly, and not just for purely military reasons. Progress, however, is painfully slow. The British Second Army, scheduled to take Caen on D-Day, is held up short of that objective with heavy losses for the entire month by fanatical and skillful German resistance. The Americans face weaker opposition, and despite taking the port of Cherbourg, they become bogged down in the endless maze of hedgerows.

Can the Germans buy enough time to form more reserves and stave off disaster? Can the Allies break the stalemate earlier than they actually did and perhaps win the war sooner? Play June 6th and find out for yourself.

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