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Sample vehicle blocks.
Sample Infantry Events for War Stories.
Preview of the map artwork. This is an early version but representative of the overall style and direction.
Sample Order Cards for War Stories: Red Storm.

War Stories: Red Storm (2014)

Players
1–2
Best: 2
Playing time
60–60 min
Age
14+
7.09
Average rating
75
Ratings
2.67/5
Weight
#14709
BGG rank
Outside top 5,000
Alternate names:Pocket Armies: Red Storm
Designer:Michael W. Tan, Dirk Knemeyer
Artist:Heiko Günther
Publisher:Conquistador Games, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesWorld War IIModular BoardSecret Unit DeploymentCampaign / Battle Card DrivenHexagon GridArea MovementVariable Phase Order

Overview

War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn.

In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a map with terrain overlays that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire.

War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up.

ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes

GAME COMPONENTS: - 5 double-sided mapboards - 23 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 109 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Soviet) - 2 player screens/aids - 1 20-page rule book

Also see the sister game released at the same time: War Stories: Liberty Road, set on the Western front.

Expansions

War Stories: Rattenkrieg
War Stories: Desert Rats
Not available yet

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