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Map detail. Note how the tide rises and falls, changing the wideth of the beach every hour.
Map layout.
Cropped image of the box.
Omaha at 12 hours
American landing chart

Omaha: The Bloody Beach (1991)

Players
1–2
Best: 2
Playing time
480–3600 min
Age
12+
7.19
Average rating
110
Ratings
4.15/5
Weight
#12261
BGG rank
Outside top 5,000
Designer:Dean Essig, David A. Powell
Artist:Dean Essig, Ken Riley
Publisher:The Gamers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 8.3, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity8.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Set-upMovement PointsLine of Sight

Overview

Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers.

Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th.

This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1680 counters and takes quite a commitment in time and space to play. Very satisfying though.

Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles

Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice

Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours

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