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Idea: Merging Kickstarter.com into the Game. This card will give an advantage to the game owner who bought it on Kickstarter.
Startup Fever comes with custom meeples. The green and blue ones are in the Retail Edition. The black one is from the Kickstarter-only VC edition.
First concept for the new board. This will continue to evolve into the final art for the Retail Edition. Artist is Gary Simpson.
*Promotional Image*
I've got a fever... and the only cure for it is more boardgames.

Startup Fever (2012)

Players
2–6
Best: 4
Playing time
120–120 min
Age
14+
5.53
Average rating
89
Ratings
2.54/5
Weight
#28589
BGG rank
Outside top 5,000
Alternate names:Startup Fever PnP
Designer:Louis Perrochon
Artist:Gary Simpson
Publisher:Meetpoint LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 7, Complexity 5.1, Theme 5
Strategy7.0
Luck8.0
Interaction7.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceEconomicDice RollingArea Majority / Influence

Overview

In Startup Fever, the players are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives.

Each player starts with 2-4 products (depending on how many players there are) and four event cards. The game is played over several years. Every year each product gets one turn, i.e. every player gets to play 2-4 times per year. Players adopts users, based on the number of engineers and a die roll. Then they earn revenue, based on the number of users and the number of suits. Third, the player can use money to hire more employees. Soon, no more new hires are available, and players must steal (or "poach") employees from other players. The other players try to spend their money to prevent "poaching" from happening. During the product show down at year's end users shift towards products that invested wisely. Outside the regular turn order, event cards can be played by any player at any time, both to further their own objectives as well as to hinder other players.

To win, a players needs to obtain the largest number of users. Players need a good mix of nerds and suits, and make smart decisions throughout the game. The constant back and forth over limited resources (employees) is different from many other resource based games and adds a lot of fun. The winning strategy depends to a large extend on guessing/reacting to other player's strategy.

Expansions

Startup Fever: BGG Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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