Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Dice
Initial sketches for some of the cards
Some sorcery cards (works in progess)
3 sorcery cards (works in progress)
game box and components
School of Sorcery (photo by Kevin Russ)

School of Sorcery (2020)

Players
2
Best: 2
Playing time
40–40 min
Age
14+
6.51
Average rating
240
Ratings
1.86/5
Weight
#10172
BGG rank
Outside top 5,000
Alternate names:Księga czarów
Designer:Steve Finn
Artist:Lawrence van der Merwe
Publisher:Dr. Finn's Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 7, Complexity 3.7, Theme 5
Strategy5.0
Luck9.0
Interaction7.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceDice RollingArea Majority / Influence

Overview

School of Sorcery is a reimplementation and revision of The Institute for Magical Arts. The game contains many of the same game mechanisms, but with a number of new rules changes. Some of the components have also been upgraded and the card powers have almost all changed. It also introduces a number of new cards with a variety of powers.

Collect powerful magical items and build friendships to build your reputation at the School of Sorcery.

School of Sorcery is a two-player dice and area control game in which players use dice rolls to place "crystals" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.

—description from the designer

Expansions

School of Sorcery: Wizard's Consolation Pack
School of Sorcery: Pet Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.