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Labyrinth at play during Pyrkon 2014 gaming convention.
Labyrinth 2 ed. coming soon. A photo from shooting a promotional video for the crowdfunding campaign.
All elements
Labyrinth tournament at PYRKON 24.03.2013, Poznań, POLAND
Playing "Labyrinth" at one of Polish gaming conventions.

Labyrinth: The Paths of Destiny (2011)

Players
2–6
Best: 3, 6
Playing time
45–45 min
Age
10+
5.96
Average rating
139
Ratings
2.00/5
Weight
#23973
BGG rank
Outside top 5,000
Designer:Mateusz Pronobis, Kamil Matuszak
Artist:Mateusz Pronobis, Kamil Matuszak
Publisher:Let's Play
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 7, Complexity 4, Theme 7
Strategy7.0
Luck6.0
Interaction7.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureNegotiationFightingAncientMazeTile PlacementModular BoardVariable Player PowersHexagon GridHand ManagementArea MovementPattern BuildingDice Rolling

Overview

Centuries ago a desert land existed in the world of the Eternal Kingdom. The land was rich from its many trade routes and populated by a nation called the People of the Book. Wise rulers had always reigned over them, and thanks to this everyone lived in prosperity. Even so, some had rebelled against the binding order, ignoring the venerable customs and breaking the law...

You are one of those renegades and "enemies of the kingdom", but you now have a second chance for freedom as this land's ruler prophesized that among you there is a chosen one who in the future will affect the fate of the desert lands. He decided that a trial in an ancient labyrinth would resolve who would be released and who would see daylight no more. The corridors of the labyrinth are winding and bristle with cleverly planned and dangerous pitfalls. Tales and legends also mention a guard, an immortal Golem that tramps the stone corridors.

Labyrinth: The Paths of Destiny is strategy adventure board game for 2-6 players who impersonate both the great constructors of the ancient labyrinth and the daredevils who try to escape.

To find a way out of the labyrinth, each player must find a special key while avoiding traps from other players, not to mention the Golem. With their two actions each turn, players can construct the labyrinth, set traps, move, rest, attack another player and much more.

Components:

6 frame fragments (creating an empty space to build the labyrinth board inside) 6 hexagonal key fields 1 hexagonal central field of the labyrinth 30 hexagonal board fields 57 trap tokens, 3 clear trap tokens 6 key tokens 6 fate crystal tokens 24 life points token 12 stun tokens 3 adrenaline tokens (for the Female Archer) 6 blessing tokens (for the Monk) 6 curse tokens (for the Witch) 12 guard movement cards 10 character cards 10 characters skill cards 4 cards with the summary of rules A trap table 2 dice game rules

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