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The flip-side shadow locations from the game (official image provided to BGG by Evil Hat)
Standard locations composite (official image, provided by publisher)
Race to Adventure! box front cover
Six fantastic items!
Box contents.

Race to Adventure: The Spirit of the Century Exploration Game (2013)

Players
2–5
Playing time
20–20 min
Age
8+
6.02
Average rating
313
Ratings
1.50/5
Weight
#12698
BGG rank
Outside top 5,000
Designer:Evan Denbaum, E. K. Lytle, Chris Ruggiero
Artist:Daniel Solis, Fred Hicks, Christian N. St. Pierre
Publisher:Evil Hat Productions
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureRacingModular BoardVariable Phase Order

Overview

The Spirit of the Century setting blasts its way into the world of board games, riding a jetpack and armed with a lightning gun, in Race to Adventure: The Spirit of the Century Exploration Game!

Race to Adventure! is a fun, family-friendly board game for ages 8 and up that can be played in about half an hour. Fans of pulp will love the brightly-colored world of talking apes and flying jet-men, and busy families can have an evening of fun that doesn't take over the whole night.

For experienced gamers who love the "role selection" dynamic in board and card games, Race to Adventure! offers a strong introduction to those concepts that your friends will find less intimidating than similar Euro-games, yet still packed with enough complexity and configurability to challenge everyone.

Race to Adventure! is easy to learn and quick to play. Check out our ten-minute tutorial video in the videos section here.

Players grab their passports, place their pawns in a starting position at the Century Club, and then the race is on! Players take turns selecting exciting items to help them on their quest, like the Jet Pack, Zeppelin, or Lightning Gun. Each item determines what missions and actions the players can take on their turn. Once the items are chosen, everyone moves and takes action at exotic locations around the board, collecting stamps and clues as they go. The first player to rescue the prisoner from Atlantis, survive the Mummy's Curse, collect all nine passport stamps, and return to the Century Club wins the game!

Expansions

Race to Adventure! Expansion Pack: Dinocalypse Now and the Hollow Earth
Race to Adventure: Strange Travels Rules
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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