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At Essen 2011
Wilderness played at the SPIEL 2011 (Essen)
When you think it cannot possibly get any worse, you feel a taunting raindrop on your cheek @ Spiel 2012
Out of the box
Reference cards.  Reworked the gameboard refs with some updates and cleanup.  Now players won't have to crowd around the board as much.

Wilderness (2011)

Players
2–8
Best: 4, 5, 6, 7
Playing time
60–60 min
Age
13+
6.48
Average rating
355
Ratings
2.09/5
Weight
#9403
BGG rank
Outside top 5,000
Designer:Daniel Fryxelius, Thomas Fryxelius
Artist:Daniel Fryxelius
Publisher:FryxGames
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 4.2, Theme 7
Strategy5.0
Luck6.0
Interaction5.0
Complexity4.2
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureRacingAction PointsModular BoardHand ManagementArea MovementDice Rolling

Overview

You have been robbed and left for dead in the middle of nowhere. Without proper clothes or equipment, you must reach the civilized village before you die from hunger, thirst or exhaustion. But there are wild animals lurking, mountains blocking the way, and a wide variety of unpleasant diseases waiting to invade your body. When you think it cannot possibly get any worse, you feel a taunting raindrop on your cheek…

In Wilderness, 2 to 8 players race to the nearest civilized village – but the village is not near, and the way there is not paved. You will have to find water, search for food, avoid wolves, bears and snakes, endure sicknesses and keep your strength up to be able to get there.

Each player's health is tracked with three parameters: thirst, hunger and exhaustion. Every turn you get more thirsty and hungry and exhausted. The thirstier and hungrier you are, the more exhausted you become, and that determines how much energy you will have each turn. If the exhaustion hits the bottom, you die. The energy is used to walk, but also to search for food or rest. To regain your strength (reduce your exhaustion) you also have to sleep. One of the biggest risks is encountering a predator since they attack you with two dice and you defend with only one and increase exhaustion equal to the difference. And they can scent you from a mile away...

The game board is discovered gradually as players progress across it, and there are six turns each day (four day turns, two night turns). Each day has different special rules and each landscape tile has its own challenges. Each landscape tile has 21 hexagonal areas in a big triangle and each area has a terrain type such as mountain, wood, swamp and so on, and the tile may also include a predator lair. Different terrain types have their benefits and challenges. The combination and orientation of different landscape tiles make the way forward uncertain and new every game. To top it off, the players have a limited supply of cards that can be played to help yourself or thwart your opponent in certain situations.

Besides the normal six-tile board, the game can be played in an easy, short version by having only four landscape tiles, or it can be played in a challenging long version by including all eight available landscape tiles.

The hand-made edition of Wilderness sold out at Spiel 2011. FryxGames is releasing a professionally published version in the first half of 2012, and this version will have improved game play and graphics. For example, search for food has replaced hunting. It is not very likely that you have the equipment you need to hunt. Instead, food will be slightly easier to find but will not fill your stomach as much as before.

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