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Player Mat - Setup
Guess the name of my daughter...
Trajan, Ammonit Spiele, 2011 – game board
Out of the Box
Stefan Feld and Bernd Dietrich playing prototypes - This was the day the Trajan-project started
WIN!
Learning Trajan as we go...
Trajan box backside
Stefan Feld Winner of the International Gamers Award with Trajan @ Spiel 2012 Essen
Mat for player blue, depicting space for collected counters and most important, the action circle showing 6 trays; measurements about 300 x 200 mm.

Trajan (2011)

Players
2–4
Best: 4
Playing time
60–120 min
Age
12+
7.74
Average rating
19,022
Ratings
3.62/5
Weight
#151
BGG rank
Top 1,000
Alternate names:Trajano +4 more
Designer:Stefan Feld
Artist:Jo Hartwig
Publisher:Gigamic +15 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 7.2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

AncientSet CollectionHand ManagementOpen DraftingArea MovementMancala

Overview

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

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