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Character/Vehicle Cards (back)
Full Layout of Components (unplayed)
Title Page of Scenario
Character/Vehicle Cards (front)
Victory Games Insider #7

Traffic Control (1985)

Players
1
Best: 1
Playing time
240–240 min
Age
12+
7.61
Average rating
12
Ratings
3.60/5
Weight
Designer:Paul Fasoldt
Artist:John H. Butterfield
Publisher:Victory Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 0, Complexity 7.2, Theme 6
Strategy9.0
Luck10.0
Interaction0.0
Complexity7.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameExplorationExpansion for Base-gameWorld War IIAction PointsSecret Unit DeploymentHexagon GridSimulationDice RollingSolo / Solitaire GameLine of Sight

Overview

User Summary

"September 1944. Your squad has been scouting ahead of the division in an attempt to locate German Reinforcements reported to be gathering for a counterattack. Your squad has reached a small village at a vital crossroads. Headquarters has ordered you to stay put and report any enemy movement in the area."

Originally published in Victory Games Insider #7 (1985). This scenario provides an additional mission (Mission VI1: Traffic Control) for the original Ambush! game. The designer of this scenario, Paul Fasoldt, would go on to design the Ambush! Silver Star module in 1987.

This scenario includes rules for a new weapon type (the Flamethrower), along with 4 summaries for new vehicles (Armored Car with Light Machine Gun, Halftrack, Motorcycle with Sidecar, & Truck).

Additionally the scenario comes with 3 pages of Paragraphs, 2 double-sided Mission Cartridges showing 4 conditions (printed on normal weight paper), and a sheet with 11 Character/Vehicle Cards (also printed on normal weight paper).

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