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IJN BB Yamato, 42's configuration GHQ 1:2400
Closeup of the ship counters.
Box front
Closeup of the aircraft counters.
CaS with Figurehead brand miniatures

The Rising Sun: Command at Sea Volume I (1994)

Players
2–12
Best: 2
Playing time
150–150 min
Age
12+
7.44
Average rating
92
Ratings
4.26/5
Weight
#11735
BGG rank
Outside top 5,000
Designer:Larry Bond
Artist:Rick Barber
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 8.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity8.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIHexagon GridSimulation

Overview

For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun.

The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd Edition Basic Rulebook (perforated for three ring binders) and the 2nd Edition Ship Data Annex enclosed. The 3rd Edition Scenario Book offers over 50 scenarios, from small ship actions, to carrier vs. carrier attacks, to midnight battleship encounters at Guadalcanal. Plus 140 ship counters (1/2" x 1") and over 280 aircraft counters and markers are included, along with a jump-start book to get you up and playing in less than half an hour.

Expansions

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea
Command at Sea: Volume VIII – American Fleets: The American Navy in World War II
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II
Rising Sun Form 10s: A WWII Command at Sea Supplement
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