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Scharnhorst steams into battle off the Norwegian coast (Note: models not included in game; from owner's private collection)
Detail of countersheet with US Navy and French ships
German naval units in the upper left, more RN units below them. Note that text on RN units on this sheet is black (it's gold on the main RN countersheet).
Countersheet with aircraft, minor units and transports
Gneisenau steams into battle off the Norwegian coast (Note: models not included in game; from owner's private collection)

Second World War at Sea: Bismarck (2005)

Players
2
Best: 2
Playing time
30–30 min
Age
12+
7.38
Average rating
144
Ratings
2.88/5
Weight
#10116
BGG rank
Outside top 5,000
Designer:Brian L. Knipple
Artist:Peggy Gordon, Terry Moore Strickland, Beth Donahue, Susan Robinson, Shannon Brown
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIHexagon GridSimulation

Overview

From the Avalanche Press website:

The British Home Fleet tried to stop her, but Bismarck’s guns ripped apart the battle cruiser Hood. The pride of the Royal Navy went to the bottom of the Denmark Strait southwest of Iceland and Bismarck disappeared into the fog. But HMS Prince of Wales had managed to hit Bismarck below the water line, and she left behind her a slick of fuel oil. The British Home Fleet relentlessly tracked the German warship, and she finally sank beneath a hail of gunfire.

This Second World War at Sea game has one of the larger operational maps in the series; the North Atlantic is a big and empty place. There are two 34x22-inch maps, covering the area from north of Iceland south to the latitude of Spain. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament.

The game includes 24 pages of rules and 12 scenarios which feature not just the Bismarck chase, but also the North Atlantic raids made by the German warships Admiral Hipper, Admiral Scheer, Gneisenau and Scharnhorst.

Expansions

Second World War at Sea: East of Suez
Second World War at Sea: Imperial and Royal Navy
Second World War at Sea: The Tsar's Navy
Second World War at Sea: Strait of Magellan
Second World War at Sea: Plan Z
Second World War at Sea: Orange Waters
Second World War at Sea: The Kaiser's Navy
Second World War at Sea: Battle Cruisers into Carriers
Second Great War at Sea: The Cruel Sea
Second World War at Sea: Surcouf
Second World War at Sea: Plan Z – Stolen Fleets
Eastern Fleet: Gulf of Aden
Midway: Rising Sun 1940
Bismarck: Force de Raid
Second World War at Sea: Bismarck – Les Portes-Avions
Java Sea: Wicked Sisters
Great War at Sea: Atlantic Breakout 1918
Fleets of the Second Great War: Imperial Germany
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