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PKMG: Eindhoven cover (front)
PKMG: Eindhoven square counters (front)
PKMG: Eindhoven cover (back)
PKMG: Eindhoven markers (reverse)
Failure to take Driehoek and early activation of German HQs forced the Americans to go the long way around and made the game unwinnable quite early.

Paul Koenig's Market-Garden: Eindhoven Bridge (2012)

Players
2
Best: 2
Playing time
50–50 min
Age
13+
7.14
Average rating
31
Ratings
1.80/5
Weight
#19093
BGG rank
Outside top 5,000
Designer:Paul Koenig
Artist:Tim Allen, Bryan Armor (II)
Publisher:Victory Point Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull System

Overview

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).

Eindhoven Bridge is the second game in the Market Garden series, covering the events happening at this vital fiver crossing from September 17th-19th, 1944. Each player commands their German or American forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).

With plenty of decision making and Optional Rules to extend gameplay and realism, the very collapse of Germany is at stake as you make your stand and bring your enemies down at Eindhoven Bridge!

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