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Artist Juliet Breese starting work on the tiles for the 2012 R&D game Keyflower.
Contents 'popped'
K is for Keyflower (all blue, red and yellow keyples and purple start player keyple were used)
Keyflower box lid
Everybody at home, ready to work.
Purple in charge
Nine village tiles plus the 'turn order'/boat tiles being bid for in the final round - winter.  Each player has built up their own village, but these can be used by any player.
Keyflower + Expansions. Inspired by Andrew Brooks( dotKeller) who does some awesome pictures.
Fiddly is not the word - but you only need to make the screens up once.  Use a kitchen knife to loosen the chimney slots.  Push the slots in so they are outside the side walls.  It will be easy by the time you've done the sixth one.
After the final round

Keyflower (2012)

Players
2–6
Best: 4
Playing time
90–120 min
Age
12+
7.71
Average rating
24,808
Ratings
3.33/5
Weight
#137
BGG rank
Top 1,000
Alternate names:Кифлауэр +4 more
Designer:Richard Breese, Sebastian Bleasdale
Artist:Juliet Breese, J Breese, Gemma Tegelaers
Publisher:R&D Games +14 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 7, Complexity 6.7, Theme 5
Strategy10.0
Luck3.0
Interaction7.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationEconomicCity BuildingRenaissanceTerritory BuildingTile PlacementSet CollectionAuction / BiddingNetwork and Route BuildingWorker PlacementTurn Order: AuctionEnd Game BonusesVariable Set-upOwnershipConstrained BiddingSelection Order BidAuction: Multiple LotAuction: Fixed PlacementWorker Placement, Different Worker Types

Overview

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Expansions

Keyflower: Key Celeste
Keyflower: Emporium & Monument
Keyflower: The Farmers
Keyflower: Storyteller
Keyflower: Beekeeper
Keyflower: The Merchants
Keyflower: Trader
Keyflower: Keymelequin
Keyflower: Boat 7
Keyflower: Sorcerer
Brettspiel Adventskalender 2018
Keyflower: Developer
Keyflower: Delivery Man
Keyflower: Talton Lodge
Keyflower: The Glade
Keyflower: The Glade in Winter
Keyflower: Keyside
Keyflower: Boat 8
Keyflower: Vault
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