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France'40 Cover Design
First one in China.Total in the box
Sickle Cut Solo Turn 13: Abbeville falls to Rommel after Determined Defense fails.
Mark Simonitch and Tony Curtis contemplate the German move while playing at Consim Expo 2012.
Dynamo scenario, Turn 4 - Germans capture Dunkirk.
Situation at the end of the game. One British unit shy of an auto victory!
France '40 by Mark Simonitch published by GMT Games
France '40 components

France '40 (2013)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
7.71
Average rating
418
Ratings
2.94/5
Weight
#4688
BGG rank
Top 5,000
Alternate names:France 1940 +1 more
Designer:Mark Simonitch
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.9, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon Grid

Overview

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.

Sickle Cut: Guderian's Drive to the Channel

This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south?

Dynamo: Retreat to Victory

This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario.

TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions

COMPONENTS: 2 Paper Maps 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice

DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch

(from GMT website and BGG user)

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