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All ships sunk by the Guardfish and Silversides until I had to reset (reuse) the counters.
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Box Cover
The Stingray makes an unsuccessful attack against a juicy but highly defended convoy. Only 1 torpedo runs true causing Light damage. The other 7 are duds.
Sorted storage for cards and counters. Submarine cards are in Ultra-Pro 3x3 sleeves, Action and Naval cards in Ultra-Pro 50-ct cases, and counters in DVG's deep tray and Muji pill-box.

Gato Leader (2016)

Players
1
Best: 1
Playing time
60–60 min
Age
12+
7.23
Average rating
139
Ratings
2.67/5
Weight
#10728
BGG rank
Outside top 5,000
Designer:Dave Schueler
Publisher:Dan Verssen Games (DVG)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIArea MovementSimulationDice Rolling

Overview

A solitaire board game that places the player in command of US submarines patroling the waters of the WWII Pacific Ocean. The goal is to sink enemy shipping, perform special missions, accumulate experience, and manage crew stress.

The American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.

When a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.

Gato Leader includes the following U.S. Navy submarine types: S Class Narwhal Class Permit Class Salmon Class Tambor/Gar Class Gato/Balao/Tench Class

Gato Leader includes four campaigns covering different stages of the Pacific submarine war:

Holding the Line: Submarine operations from Australia during 1942

Against the Sun: Submarine operations from Pearl Harbor during 1942

Turning the Tide: Submarine operations from Australia and Pearl Harbor during 1943

Setting Sun: Submarine operations from Pearl Harbor during 1944 and 1945

Component List: 165 Full Color Cards 352 Full Color Counters Tactical Display Sheet Ship Display Sheet Player Aid Sheet

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