Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Two ole war horses prepare to battle
A satellite view of my 1st Face 2 face game in progress
Axis & Allies:  Guadalcanal
The boys help dad set up
3-D Guadalcanal
Axis & Allies:  Guadalcanal
Aircraft Carrier ready for deployment.
My Battle Dice with rainbow color scheme for ease of organization
My painted fig
A peek inside the Battlebox

Axis & Allies: Guadalcanal (2007)

Players
2
Best: 2
Playing time
120–120 min
Age
10+
6.94
Average rating
789
Ratings
2.57/5
Weight
#4747
BGG rank
Top 5,000
Alternate names:Axis & Allies: Guadalcanal +1 more
Designer:Larry Harris, Jr.
Artist:Scott Okumura, Tommy Lee Edwards
Publisher:Avalon Hill +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIArea MovementSimulationDice Rolling

Overview

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater.

Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge.

Note the following errata from the AH website: The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per).

-- from Wizards website --

Expansions

Axis & Allies: Commanders
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.