Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Updated Victory In the Pacific board.
More counter tests
Oldies but Goodies !
Testing some ideas for counters graphical update
Attack on Pearl Harbor Battleboard
Today (75th anniversary)
New try for counters graphical update, with these great detail ship artworks of  the video game "Teitoku no Ketsudan",  part 3
Finally!  Look for them in the Files!
New try for counters graphical update, with these great detail ship artworks of  the video game "Teitoku no Ketsudan",  part 2
Air and anfibian units redesigned (plus some damage markers)

Victory in the Pacific (1977)

Players
2
Best: 2
Playing time
300–300 min
Age
12+
7.23
Average rating
1,374
Ratings
2.36/5
Weight
#2704
BGG rank
Top 5,000
Designer:Richard Hamblen
Artist:Richard Hamblen, Don Greenwood, Jean Baer, Robert Grant Smith
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction7.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIArea MovementSimulationDice RollingArea Majority / Influence

Overview

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic.

The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas.

Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders.

After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control".

The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on.

Avalon Hill Complexity Rating - 2

Expansions

Victory at Sea
VITP variant: Story of the Eight-Eight fleet
Hell in the Pacific: Plan Orange 1931 and 1935
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.